Ph.D
Group : Human-Centered Computing
Designing persistent player narratives in digital game worlds
Starts on 01/10/2018
Advisor : MACKAY, Wendy
Funding : Contrat doctoral uniquement recherche
Affiliation : Université Paris-Saclay
Laboratory : LRI - HCC
Defended on 02/12/2021, committee :
Directrice de thèse :
- Wendy MACKAY, Directrice de recherche,
Université Paris-Saclay, GS Informatique et science du numérique
Rapporteurs :
- Alan DIX, Full professor, Director of Computational Foundry, Computer Science
- Andruid KERNE, Full professor, Texas a&m university
Examinateurs :
- Mirjam ELADHARI PALOSAARI, Docteur, Stockholm University
- Brigitte GAUTHIER, Professeur, Université d’Evry – Université Paris-Saclay
Research activities :
Abstract :
This thesis will build upon and explore how the theoretical concepts of co-adaptation and instrumental interaction can help us to better understand creative activities, in particular game design and play. We are interested in
how video game designers and players create and appropriate new forms of interaction, in particular as they experience stories, in the context of co-adaptive instruments.